2/03/2012

Review : Dota 2, More Exciting



The first “sneak peak” at Gamescom gave millions of people their first look at the new Valve’s product DotA 2. It left us a general impression that DotA 2 is a well developed game, which will after its final polish stand beside the top products in a gaming community.
What DotA 2 actually is?
The best way to describe Dota 2 and its genre is action RTS. It has a real-time strategy view but you only control a single hero. Within the game there is a small RPG experience as your character or so called Hero has no experience on the start of the match. As the game progresses you become really powerful with lots of different items and skills. Picking the best combination of Heroes as a team(matches are 5vs5) is crucial for doing any sort of strategy.
User Interface
Before the match-up we could see a user interface for picking the heroes. All is very smooth and designed with a good contrast. The whole interface is designed to match up the atmosphere of the game.



Gameplay
A lot of speculations were made about the gameplay. As promised by Valve and IceFrog gameplay seems very similar to the original DotA as planned. Almost all heroes were imported from the old DotA.
Graphics
The game looks fabulous! Many claim it is a copy of HoN or even LoL but the graphics of DotA 2 give a player a unique experience. Battles are very well detailed, which all sums up to a better gameplay experience. The design goes with the dark/cold atmosphere that DotA represents, while the attacks are very colorful with smooth animations.
There might not be as many animations but DotA 2 gives you a clean, crisp look at detailed animations. No more confusion where everything is glowing and you can’t recognize even your own players.
Sounds
Everything seems to be in place as the sounds greatly improve gameplay. Some older sounds were also implemented like the evergreen “Multi Kill”.